BMOW Road Trip
I took the BMOW 1 hardware on the road this week. A few of the people I work with have been polite enough to feign interest in the project, and I’d repeatedly promised to bring it to work for a…
I took the BMOW 1 hardware on the road this week. A few of the people I work with have been polite enough to feign interest in the project, and I’d repeatedly promised to bring it to work for a…

3D Graphics Thingy should teach me plenty about both digital design theory and practice. It’s pretty clear what the theory part entails: defining the architecture and its implementation. The practice part is less obvious, but probably more important to the…

OK, it’s a year and a half later, and once again I’m staring at a blank sheet of paper. It’s time to start a new project. My very inspired name for this effort is 3D Graphics Thingy. When I’m not…
I think it’s done. This evening I went to work a bit more on BMOW, and realized… there’s nothing left to do. The last little bit was finished this weekend, and involved creating a self-running demo loop of all the…

ZOMG!!! I’m exhibiting at the Maker Faire! It’s billed as “the world’s largest DIY festival”, and is happening in the San Francisco Bay Area May 30-31. If you’re anywhere remotely nearby, make a trip to come see BMOW and the…

While updating the BMOW documentation, I came across this diagram of the main system board layout that might be interesting to share. It shows every part on the board, and howthey’re all grouped into the subsystems that form the computer.…

I’ve written one more program for BMOW: a utility to set the date and time. OK, I admit it’s not very exciting, but it is mighty useful when a buggy program overwrites the memory-mapped real-time clock registers for the fifth…
One more demo: I wrote a music visualizer to show off the AY chip tunes, and also converted a bunch more AY songs for use with BMOW. Now there’s something cool to look at while you listen to that glorious…

I know I’ve said this before, but I think BMOW is fast approaching a state of “done”. For the last week I’ve been polishing some old demos and making some new ones, for inclusion in the final demo ROM. Along…
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