SDRAM
I think I’m making life more difficult than it needs to be, trying to get this DDR2 SDRAM interface to work. It’s not that the logical interface is so complicated, really… you set your row and column addresses, do a…
I think I’m making life more difficult than it needs to be, trying to get this DDR2 SDRAM interface to work. It’s not that the logical interface is so complicated, really… you set your row and column addresses, do a…

Finally, some small progress on the memory interface. After banging my head every which way against the Xilinx tools, and reading everything I could find on the subject, I came across Leo Silvestri’s page on modifying the Xilinx MIG memory…
I think I’m about ready to crush this Xilinx starter kit under my boot, and use the pulverized component dust to scrub my toilet. That’s not quite fair, though, as my frustration isn’t really with the hardware, but with the…

I’ve been working hard the past week on a DDR2 memory controller for the Xilinx starter kit, and refining my estimates for 3d Graphics Thingy’s memory bandwidth requirements. There’s been progress, but it feels like things are moving at a…
Everyone working on a video application using an FPGA seems to start with Pong, so why should I be any different? I put together this Pong demo as an exercise to help get more familiar with Verilog, and gain some…
I did some preliminary memory bandwidth calculations for 3D Graphics Thingy, based upon the discussion in the comments of the previous post, and the numbers aren’t encouraging. Even for the simplest possible case, I don’t think there will be enough…
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