
Notes on Video
The high-level design of the BMOW video system is mostly complete now, but is scattered across eight pages of scrawled notes and the inside of my head. It’s proving to be a complex beast, and there are still many smaller…

The high-level design of the BMOW video system is mostly complete now, but is scattered across eight pages of scrawled notes and the inside of my head. It’s proving to be a complex beast, and there are still many smaller…

My loftiest of stretch goals for BMOW is to build a primitive video circuit, and connect the machine to a standard VGA monitor. To that end, I did some prototyping experiments on a breadboard recently to experiment with video generation.…

After a LOT of fiddling, I finally pulled off a successful multitasking demo. It’s not the most exciting thing in the world to watch, but once you understand what’s happening, you’ll appreciate the nerd factor. The photo below shows BMOW…

I recently took a break from BMOW’s multi-tasking support to work on something completely different. (Actually, I have a multi-tasking demo working in the simultator, but it doesn’t work on the real hardware yet.) The “something different” was a robo-flower:…
I made a little progress this week on separating what I hope will eventually become the operating system software from everything else. Up until now, all the test programs I’ve written have essentially been the operating system, or part of…