Steve

Steve

FPGA Research

Over the past few days I’ve done a huge amount of reading about both 3D graphics hardware and FPGAs, and I’m starting to get a better picture in my mind of how this 3D Graphics Thingy might be built. My…

Video buffer illustration

3D Breakdown

OK, enough discussion of FPGA gate counts for the time being. It’s time to talk about how this 3D Graphics Thingy might work, at a functional level. My current thinking is to divide the system into four major pieces: CPU…

Box of BMOW stickers

Swag

The BMOW stickers arrived today, and they came out perfectly! Mmm, one thousand delicious 3×3 squares of BMOW goodness for the Maker Faire. I only wish I’d made them larger. 3×3 doesn’t feel as big as I’d imagined it would.…

BMOW Road Trip

I took the BMOW 1 hardware on the road this week. A few of the people I work with have been polite enough to feign interest in the project, and I’d repeatedly promised to bring it to work for a…

Surface mount chip

Construction Notes

3D Graphics Thingy should teach me plenty about both digital design theory and practice. It’s pretty clear what the theory part entails: defining the architecture and its implementation. The practice part is less obvious, but probably more important to the…

Sonic the Hedgehog screenshot

3D Graphics Thingy

OK, it’s a year and a half later, and once again I’m staring at a blank sheet of paper. It’s time to start a new project. My very inspired name for this effort is 3D Graphics Thingy. When I’m not…

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