
3D Breakdown
OK, enough discussion of FPGA gate counts for the time being. It’s time to talk about how this 3D Graphics Thingy might work, at a functional level. My current thinking is to divide the system into four major pieces: CPU…
A homebrew 3D graphics coprocessor.

OK, enough discussion of FPGA gate counts for the time being. It’s time to talk about how this 3D Graphics Thingy might work, at a functional level. My current thinking is to divide the system into four major pieces: CPU…

3D Graphics Thingy should teach me plenty about both digital design theory and practice. It’s pretty clear what the theory part entails: defining the architecture and its implementation. The practice part is less obvious, but probably more important to the…

OK, it’s a year and a half later, and once again I’m staring at a blank sheet of paper. It’s time to start a new project. My very inspired name for this effort is 3D Graphics Thingy. When I’m not…
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