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Daisy Chainer Update

Picking up after a month hiatus, I’ve assembled one unit of the Daisy Chainer for the Floppy Emu disk emulator, and it seems to be working. I’ve only had time to do brief testing, but so far so good, and the power/ground weirdness observed in the breadboard prototype appears to be gone. Some parts that I planned for proved to be unnecessary, so you can see a few unpopulated footprints on the board. To be removed in a version 2 PCB, maybe.

The Daisy Chainer board makes it possible to insert a Floppy Emu anywhere into your daisy chain of Apple II drives, with other floppy drives before and/or after it in the chain. It provides a nice improvement in flexibility for Apple IIGS owners and other Apple II users with complex drive setups.

As seen in the photos, I ultimately went with the “smart” design that I discussed earlier, with an ATMEGA48 microcontroller in charge of the show. But the firmware couldn’t be simpler: it’s just a 12-instruction loop that reads some inputs, updates three bits of state, and uses a lookup table to determine some output values. I’m still not convinced this was the best approach, since I could have performed the same function with just 2 or 3 basic logic ICs. But the microcontroller is no more expensive, and it’s more compact, and more flexible, so maybe it’s OK even if it does feel like overkill.

Usage is simple: just plug it in and turn it on. The male DB19 (at left in the photo) connects to the upstream drive in the daisy chain, or directly to the computer if there’s no upstream drive. The female DB19 (at right) connects to the downstream drive, and the Floppy Emu connects to the 2×10 header with its ribbon cable. There are no user controls and nothing to configure. The only nod to “human interface” is a set of three LEDs that might be useful for debugging, or for curious nerds. They show the status signals used for detecting the drive type of the Floppy Emu and the downstream drive.

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PCB Autorouting

The Apple II Daisy Chainer for Floppy Emu is done, and I’ve ordered a few PCBs made for testing. This proved to be a surprisingly challenging board to lay out and route the traces. It’s a simple two-layer board, and I wanted to keep it as small as possible, so the signal routing quickly became very congested. Hand-routing of the first 40 traces took almost a whole day of tedious work, so I finally gave up and tried autorouting the remaining 80 traces. And it worked! The result looked pretty good, too. I’m curious to know how autorouting has turned out for other hobbyists. Have you ever autorouted nearly an entire board? What were the results?

I haven’t had good results with Eagle’s built-in autorouter, so for recent projects I’ve been using a stand-alone autorouting software package called Freerouting. It’s a Java-based app with a slightly awkward UI, but it’s impressively powerful. First you export your Eagle board file in .DSN format, using a script provided by Freerouting. Then you import the DSN file into Freerouting and let it work, running for about 1 to 15 minutes. When it’s finished you can export an Eagle session script, which will rip up all your old tracks and lay down the new ones calculated by Freerouting.

Obtaining good autorouting results requires careful setup of Eagle’s design rules. For example, the default might be to use 8 mil traces with 8 mil minimum spacing between traces, but power and ground might be treated as a separate net class requiring 20 mil traces for extra current-carrying capacity. The design rules also define what size drill to use for vias, and how close to the edge of the board it’s OK to route traces. The autorouter takes all of these constraints into account when it does its job.

So what’s not to like about the autorouter? Can a skilled human do a better routing job? Why not autoroute everything? Here are a few drawbacks that I found.

Fixed Component Placement – When I route by hand, I’ll sometimes discover that I’ve placed a component in the middle of a chokepoint for PCB traces. If the placement isn’t critical, I can move the component to make routing easier. The autorouter can’t do this, at least not that I’ve seen. It treats the component placements as fixed and immutable, even when nudging a resistor 10 mils to one side could make a huge difference.

In theory there’s no reason that the autorouter couldn’t handle changing component placements. Additional constraint information could be supplied, providing a bounding box of acceptable placements for each component, or tagging some component placements as critical and non-movable.

Unnecessarily Aggressive Routing – If the design rules say that 8 mils is the minimum acceptable spacing between traces, the autorouter will often stack traces 8 mils apart even when there’s plenty of room for wider spacing. It’s too aggressive – pushing spacing to the limit when it doesn’t need to. In theory this shouldn’t be a problem, but it feels like poor design practice to me. To avoid the risk of accidental short circuits, I prefer not to push the PCB manufacturing limits except in those few areas of the board where there’s no alternative.

A good example is autorouting between adjacent pins of a 0.1 inch header. There’s roughly 30 mils of space between the metal rings that surround adjacent pins, providing enough space for an 8 mil trace with 11 mils of space on both sides. But Freerouting often placed such traces off-center, with 8 mils of space on one side and 14 on the other. It met the design rules, so from its viewpoint there was no reason not to do it that way.

In practice an 8 mil minimum spacing is already conservative, and most PCB manufacturers can do 6, 5, or 4 mil minimum spacing. So it’s unlikely this behavior will cause any trouble here, but it might for other boards with smaller minimum spacings.

Nuances of the “Best” Routing – Once Freerouting finds a routing solution, it tries to optimize it by minimizing the total trace length and the number of vias. These are good optimizations, but sometimes I want other considerations to trump them. For example when I route manually, I try very hard to minimize vias in power and ground traces. I would be happy to add 5 extra vias elsewhere if I could eliminate one via for power or ground. Freerouting doesn’t support this kind of trade-off, so all vias are treated equally.

A related consideration is the number of power and ground paths. The autorouter considers a pin to be powered if there’s any combination of traces leading from the power supply to the pin. Only one such path is required, and the result is a logical tree with the supply at its root and the power pins at the end of the branches. But when I route manually, I often connect branches back together, creating multiple paths from the power supply to the pin. I use the same approach for grounds. The goal is to minimize the voltage difference between power and ground points on different regions of the board.

The autorouter doesn’t care about visual aesthetics, and normally I don’t either. But when two possible routes are equally effective, I normally choose the one that’s similar to other traces I’ve already routed. It makes the board’s interconnections easier to understand at a glance.

Freerouting also doesn’t account for any potential analog signal effects, at least not that I’ve seen. If it’s important to minimize the trace length for a specific signal, or match the trace lengths of two signals, it can’t help. It also doesn’t consider problems like the parasitic capacitance formed by two long parallel traces. Depending on the signals, the signal speed, and other factors, a skilled human might choose to route two signals on non-parallel paths even if parallel routing was the shortest distance with the fewest vias.

Do you have any autorouting secrets to share? Let’s hear them!

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Simulating Disk Sounds

If you’ve ever used an Apple II computer, then you’ll remember the click-clack-whack sounds of a 5 1/4 inch floppy drive. The internal stepper motor moves between tracks on the disk, and every step makes an audible sound. When the computer first boots, it makes an unforgettable buzzing sound as the stepper is repeatedly whacked into the mechanical stop at track 0. By comparison, running an Apple II with a Floppy Emu disk emulator is silent. Should we add back some of that old-fashioned noise?

I built a simple circuit with a 12V relay that’s controlled by the Phase 0 signal on the disk interface. Phase 0 is one of the four control signals for the disk stepper motor, and ignoring the other three signals won’t produce totally authentic sounds, but it’s pretty close. The circuit uses a transistor, so the coil current won’t be drawn directly from Phase 0. The relay here isn’t actually controlling any load – the coil is energized simply to create a mechanical click sound. And it works! Here’s the demo:

Relays can be awkward to work with, they require a comparatively large amount of current compared to digital circuits, and a diode to prevent dangerous voltage spikes when the coil shuts off. What about using a speaker element instead? I modified my circuit to replace the relay with a tiny speaker that I had in a drawer, and change the driving voltage from 12V to 5V. To be honest I have no idea what the speaker’s specs are or how much current this might be drawing from the supply, but it works:

I was considering integrating a click relay or speaker into the much-discussed Floppy Emu daisy chain adapter. What do you think? After running these tests, I’m less excited about the idea than I was initially. It’s fun for a few minutes, but after that I’m concerned it would grow irritating. I could include a disable switch, but it seems foolish to incur the expense and design time of adding this extra feature if most people will turn it off anyway. Relays and speakers aren’t exactly cheap either, at around $1.00 to $1.50 in the quantities I’m looking at, making them more expensive than a microcontroller. Rapid on-off switching of the coil or speaker current will also generate electrical noise in the power supply and disk I/O signals, increasing the chances of disk errors if the signal quality is already marginal. So even if cost isn’t an issue, malfunctions are still a risk.

Of the two versions, I think I prefer the relay’s more authentic sound, but the speaker would be easier to work with and probably less likely to cause electrical trouble. Either one could work. Aside from the difference in tone, the speaker also produces a different series of clicks than the relay. The speaker can respond more quickly to changes on Phase 0, while the relay’s mechanical design likely misses any Phase 0 pulse that’s shorter than a few milliseconds.

If most people feel this is a compelling extra feature, and they wouldn’t mind the few extra dollars in cost, that’s great. But if the reaction is more mixed or merely “would be nice”, then I’ll probably leave it out.

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Jumbo OLED Fun

A few days back, a discussion on the Apple II Facebook group asked about large format Floppy Emu displays for people with vision difficulties. Here’s a 2.42 inch OLED that’s a simple drop-in replacement for the OLED in Floppy Emu Model C. With more than 3x the screen area of the standard OLED, that’s a big increase in display size!

This particular OLED was $17.99 and can be purchased here. The only minor issue is that the rightmost column of pixels appears on the left side of the display – some sort of off-by-one error.

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Daisy Chain Design Vote

Vote for your preferred Floppy Emu daisy chain design option! I’ve been working on this concept for several weeks, and wrote about it here, here, here, and here. I’ve now realized there are two different paths I could follow, with different feature sets and likely costs. For those who are potentially interested in the daisy chain adapter, I’d like to know which option you’d prefer.

Option 1 is what I’ve been discussing all along. It’s an intelligent adapter based on a microcontroller or CPLD, that allows for pretty much any valid combination of Floppy Emu mode and daisy chained drive types. It auto-detects the modes and types, so there’s nothing to configure. It has some LEDs to show the detected types or other debug info. And it also fixes some other minor problems with Floppy Emu daisy chaining like this one. I’m about 90% sure it will work, but there may be weird rare bugs. Retail price will likely be somewhere in the 30’s (very rough guess).

Option 2 is a “dumb” adapter, somewhat similar to the retired Universal Adapter for Floppy Emu Model A. It’s a fixed configuration of a few 7400-series logic chips. It supports the most useful combinations of Floppy Emu mode and daisy chained drive types, but does not support all combinations. Drive types are not auto-detected, and must be manually chosen with a switch. There are no status or debug LED’s. It doesn’t fix the other minor problems. I’m 100% sure it will work. Retail price will likely be somewhere in the 20’s (very rough guess).


  Option 1 Option 2
Design Smart Dumb
Disk Type Detection Automatic Manual Switch
Configurations Emu 3.5 with chained 3.5
Emu 3.5 with chained Smartport
Emu 3.5 with chained 5.25
Emu Smartport with chained 5.25
Emu 5.25 with chained 5.25
Emu 3.5 with chained 3.5
Emu Smartport with chained 5.25
Emu 5.25 with chained 5.25
Status LEDs Yes No
Minor Fixes Yes No
Development Time Slower Fast
Confidence 90% 100%
Cost $30’s $20’s

For the sake of this discussion, Unidisk 3.5 emulation mode counts as Smartport. Note that neither option 1 nor 2 supports Emu Smartport with chained Smartport.

Option 1 is certainly the most flexible, and has the best cool factor. With a change of firmware, it could even do other cool disk-related things I haven’t dreamed of yet. And I’ve already sunk a lot of time into designing it.

But I can’t escape the feeling that I’ve lost sight of the core purpose and over-engineered a solution. There’s a lot to be said for a keeping-it-simple design, and that’s what option 2 is. Auto-detection is very nice, but is flipping a switch really so bad? Would anybody really miss the two disk configurations this option lacks? Option 2 could be built easily, but option 1 would have to be programmed and tested after assembly, adding time and cost.

What do you think? Despite how much time I’ve spent working towards option 1, I’m leaning towards option 2. Because it’s probably more important that this thing works rock-solid in the common use cases, and is as affordable as possible, than that it has every whiz-bang feature that only 1% of people will care about.

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Daisy Chain Adapter Progress

I’m still working away on the daisy chain adapter concept for Floppy Emu, and I’ve prototyped something that mostly works. It’s a real mess on the breadboard. There’s an AVR microcontroller in there somewhere, plus some open drain buffers, some NAND gates… I think I also saw an engine controller from a 2003 Ford Focus. Yikes. I solved the pulldown problem described in my previous post by incorporating the proposed SR latch circuit.

For readers who may have forgotten, the goal of this project is to design a Floppy Emu accessory that:

  1. adds a daisy-chain output port, to attach more drives
  2. addresses some existing Floppy Emu daisy-chain limitations
  3. possibly includes a signal debugging interface or other goodies

It’s imagined as a T adapter. Power and input signals will come from the computer or the upstream drive in the daisy chain. One branch of the T will connect to a Floppy Emu. The other branch will connect to a real disk drive, or multiple drives in a chain. From a logical perspective, these drives will appear downstream from the Floppy Emu. This will enable the use of complex multi-drive setups involving a Floppy Emu and other drives that may not be possible otherwise.

After looking at this concept from every angle, I’ve concluded it will need these elements:

  • combinatorial logic – roughly 8 inputs and 8 outputs
  • three or four bits of state, ideally implemented as SR latches
  • open drain buffers
  • power-on reset circuitry
  • maybe a clock source
  • assorted levels shifters, pull-up resistors, etc
  • a DB-19 male and a DB-19 female

My leading plan is to use a simple AVR microcontroller as the heart of the device. But since that’s far from an obvious choice, let’s take a look at some alternatives.

Discrete logic – I could build the whole thing from common 7400-series parts like NAND and NOR gates, with a few extras for things like power-on reset. But the part count and total cost would be higher than the alternatives. It would also prevent me from experimenting with different logic equations and different behaviors.

Parallel ROM – An 8 input, 8 output logic equation can be implemented as a 256 byte ROM. It’s reprogrammable. But the ROM wouldn’t help with the other needed elements, and in-circuit reprogramming of a parallel ROM is annoying. 5V ROMs are also increasingly rare and more expensive than the alternatives.

CPLD – This was my original plan, and is still a possibility. Any combinatorial logic can be easily programmed or changed in a CPLD. But there are headaches. CPLDs don’t like to make latches. Without latches, I need a clock source, which some otherwise-promising CPLD types lack. Most CPLDs are also 3.3V or 1.8V, requiring 5V level shifters on both the inputs and outputs.

AVR – Even the simplest AVR microcontroller can run at 5V, has a built-in clock, has a power-on reset circuit, and has built-in pull-up resistors. They’re extremely flexible for debugging or experimentation. And they’re cheap: for the cost of two or three 74LS00 chips, I can have a full-blown microcontroller. The combinatorial logic can be implemented in code. Read the inputs, do a table lookup for the logic function, set the outputs, repeat.

Logic Delays

The one big drawback of an AVR solution is that the combinatorial logic function will be much slower than the alternatives. Even with a tight code loop, the delay from input to output will be 1 or 2 microseconds, compared to 10 to 100 nanoseconds for the other alternatives. This delay will put the processed disk control signals slightly out of phase with the other disk signals. (Yes I know there are some microcontrollers with built-in programmable logic, but I’m not going there.)

Beyond some level, the combinatorial logic delay will cause disk errors. So how fast does it need to be? The short answer is 1) it depends, and 2) I don’t know.

It depends, because some signals appear more sensitive to delay than others. From my limited tests, the PHI3 signal is much more sensitive than the /DRIVE1 and /DRIVE2 enable signals. So one option is to partially handle PHI3 with hardware gates, and do the rest in software.

The exact level of tolerable delay is something I’ll need to test, and I’m not sure where the worst-case scenario lies. A PHI3 delay of 3.5 microseconds prevented a 3.5 inch drive from working, but 2.5 microseconds seemed OK. /DRIVE1 and /DRIVE2 appeared able to tolerate delays up to 20 microseconds. But I don’t completely trust those numbers yet.

So what now? I’m attracted to the AVR solution, and I think there’s a good chance it’ll work, but I won’t really know until I design and build a PCB and test it thoroughly. There are too many problems with signal integrity and grounding in my breadboard circuit to fully trust it. I’m undecided how to handle PHI3. Maybe I’ll design a PCB that can either handle PHI3 in software or in hardware gates, and try both ways. Then I’ll need to design a second, final version of the PCB once I’ve found the timing limits. Onward!

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